The new Burnout demo dropped last week and I am, in a word, confused.
I'm not sure what to think about the free form driving mode. On the one hand, the long loading times that plagued the last Burnout offering are a thing of the past, as they well should be as they've had enough time with the platform, however, on the other hand, I demand structure and driving around to random intersections trolling for races like they're hookers and I'm a Des Moines brush salesman visiting Vegas for the first time, makes me feel unclean. It certainly doesn't help that most of the intersections in the demo had nothing but cheery messages proclaiming that delicious content would be available in the full game, so check back then. When your beautifully rendered open world demo is bereft of races, you're asking people to buy into nothing but the idea and I'm not so sure I'm willing to put my money down just yet.
My readings on the subject of the crash junction removal hasn't made me feel much better about things as the crash junctions were my favorite part of the Burnout series. Yes, you can turn any intersection into a crash junction in the new game, which makes me wonder if the unfortunate residents of Paradise City are aware that a madman trolls their streets, considering them nothing but paints for his brutal art, but my question to you is how many of these living, breathing intersections contain nothing but rows and rows of unspoiled buses? One? Two if I'm lucky? The mind reels.
Those that I game with speak of this game as the spiritual successor to Midtown Madness, a game I have never heard of, much less played. They refer to the game in hushed, reverent tones, and describe it as less of a racing game and more of a chat room on wheels. I can honestly say that I can't think of a more horrid concept and if this is what Burnout Paradise turns into, you can count me out. The only chatting I do is via the sound of metal on metal. I speak in flames and wreckage and in this tongue, I commune with gods.